![](https://hahndesignstudio.com/wp-content/uploads/2017/04/jarrod-hahn-screenshot010.jpg)
![](https://hahndesignstudio.com/wp-content/uploads/2017/04/jarrod-hahn-screenshot007.jpg)
![](https://hahndesignstudio.com/wp-content/uploads/2017/04/jarrod-hahn-screenshot008.jpg)
![](https://hahndesignstudio.com/wp-content/uploads/2017/04/jarrod-hahn-screenshot009.jpg)
![](https://hahndesignstudio.com/wp-content/uploads/2017/04/jarrod-hahn-screenshot011.jpg)
![](https://hahndesignstudio.com/wp-content/uploads/2017/04/jarrod-hahn-screenshot012.jpg)
![](https://hahndesignstudio.com/wp-content/uploads/2017/04/jarrod-hahn-screenshot014.jpg)
This was a prop developed for my portfolio to master the in-game prop pipeline. I specifically wanted to focus on using normal maps developed in Quixel Suite’s NDo to bring textures out rather than baking normal maps from Zbrush.
Client name: Private Client
Date: 2017
Designer: Jarrod Hahn